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Kingdom: Two Crowns has the player taking control of a horse-riding monarch on a quest to rid the surrounding islands of the Greed, a mysterious and ravenous force of evil. While Two Crowns may not boast much of a graphical update, there are still plenty of excellent improvements, additions, and polish to make this one of the best experiences I’ve had with an independent title all year. However, Noio’s Kingdom: Two Crowns takes just about everything you could love about New Lands and updates it in this title. Kingdom: New Lands is a very fun, very soothing simulation experience with an end-state, but some rather punishing rogue-lite difficulty and a few other elements that might dissuade a more casual buyer. If you enjoy my usual format and verbosity, please continue reading. – What if I don’t like rogue-lites? Then buy Kingdom: Two Crowns. – Why should I buy both? The first is more rogue-lite, this is more campaign-based. – What if I don’t like strategy/simulation games? Play New Lands first, then buy this. – What’s new? Online and local co-op, a campaign mode and save files, and numerous gameplay elements and enhancements. – Should you buy Kingdom: Two Crowns? Yes. I was issued a side quest by fellow staff member TheNerdBasement prior to the publishing of this article, in which I was told to “use less words.”